![]() ![]() However, the map is not designed to reload data on its own. Which is clearing out the data (which it should do). Is going to need more work as MC is unloading chunks on death. Fixed map data unloading when a player dies.Added missing in input + output checks on extractor & centrifuge.In the future each block will have a set % or flat block rate. At the moment this is done using % of the base value. ![]() Radiation will decrease as it passes through walls. Implemented ray trace radiation calculations. ![]()
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